Morph
Morph · Studies

Studies

Seven long-form studies on what it takes to build a household humanoid: the hand, its skin, its muscles, its body, its brain, its data, and how to know it is safe. Every claim about other people's work is drawn from the linked source. Anything about Morph itself is a design target.

  1. No. 01 — The Hand · tendons, motors, degrees of freedom
  2. No. 02 — Touch · vision-based and magnetic skins
  3. No. 03 — Muscle · gearboxes and quasi-direct drive
  4. No. 04 — The Body · locomotion and sim-to-real
  5. No. 05 — The Brain · vision-language-action models
  6. No. 06 — Data · teleoperation, video, simulation
  7. No. 07 — Safety & Evaluation · benchmarks and standards
  8. References · all sources, numbered
Study No. 01

The Hand

The hand is where a humanoid either becomes useful or remains a demonstration. Three design families dominate, and each trades finger mass, force, and fidelity differently.

A human hand is commonly described as having around 27 degrees of freedom counting the wrist. No robot hand matches it fully. The research reference, the Shadow Dexterous Hand, reaches 24 joints, 20 of them actuated, by putting the motors in the forearm and pulling the fingers with tendons1. It was the hand OpenAI used to solve a Rubik's cube one-handed with a policy trained entirely in simulation2.

The opposite approach puts a motor in or next to every joint. The Allegro Hand and Carnegie Mellon's open LEAP Hand both use 16 direct-drive joints. LEAP's paper reports it can be built for about 2,000 USD in parts and assembled in roughly four hours3, which is why it has become the default hand in academic learning labs.

A third family is underactuated: fewer motors than joints, with linkages coupling each finger's curl. The Inspire RH56 drives 12 joints with 6 actuators4. It is compact and robust, and cannot move each finger joint independently.

Tendon-drivenDirect drive (motor per joint)Underactuated linkage light fingers · friction, stretchsimple, stiff · heavier fingersfew motors · coupled motion e.g. Shadow Hande.g. LEAP, Allegroe.g. Inspire RH56
Fig. 01.1 — Three ways to move a finger. Schematic, not to scale.

Industry hands, as publicly stated

Commercial humanoid programmes publish little. Tesla's December 2023 Optimus Gen 2 video listed "11-DoF brand-new hands" with tactile sensing on all fingers5. In November 2024 Tesla engineer Milan Kovac posted that a new hand had 22 DoF in the hand and 3 in the wrist and forearm, and that the demo was teleoperated6. Figure's Helix post describes finger flexion and abduction inside a 35-DoF upper-body action space7. These are company statements, not peer-reviewed specifications.

HandDriveDoF / actuatorsSource type
ShadowTendon, forearm motors24 joints / 20 actuatedManufacturer
LEAPDirect (servos)16 / 16Peer-reviewed paper
AllegroDirect, motors in links16 / 16Manufacturer
Inspire RH56Linear actuators + linkages12 joints / 6 actuatorsManufacturer
Optimus (2024)Not published22 hand + 3 wrist (stated)Engineer's post

Morph's position design target: begin with a LEAP-style direct-drive hand because it is cheap, reproducible and well studied, then test whether moving actuators into the forearm with tendons reduces finger mass enough to matter. See Milestone M1.

Study No. 02

Touch

Cameras see the cup. Only skin knows it is slipping.

Two families of tactile sensor lead robot research. Vision-based sensors put a small camera behind a soft coated gel; when the gel presses on something, the camera sees its shape. GelSight established the approach and measures fine geometry and shear8. Meta's DIGIT shrank it into a low-cost fingertip9, and Digit 360 later made it fingertip-shaped and multimodal10.

Magnetic skins embed magnetic particles in an elastomer over a board of magnetometers. ReSkin is thin and replaceable11; AnySkin focuses on swapping a worn skin without retraining12. For a household hand that will wear out, swappability matters.

Vision-based (GelSight, DIGIT)gel + camera → contact imageMagnetic (ReSkin, AnySkin)particles in elastomer · magnetometers below
Fig. 02.1 — The two leading tactile principles.

Open question for Morph: which sensor survives months of dishwater and laundry? We have found no published long-term household durability study. That gap is a candidate experiment (Open questions).

Study No. 03

Muscle

A joint is a motor and a gearbox, and the gear ratio decides whether the robot can feel what it touches.

High gear ratios give a small motor large torque. The cost is backdrivability: push on the limb and the gearbox resists. Harmonic (strain-wave) drives reach high ratios in a single near-zero-backlash stage13; cycloidal drives tolerate shock well; planetary gearsets are backdrivable at low ratio.

MIT's Cheetah work made the case for quasi-direct drive: a large-diameter brushless motor with a low-ratio planetary stage, so joint torque can be estimated from motor current and impacts pass back into the motor rather than breaking teeth14. The low-cost Mini Cheetah showed this at small scale15. An older alternative, the series elastic actuator, inserts a spring and measures its deflection16.

gear ratio →QDD (~6–10:1)cycloidal / planetary stacksharmonic (high ratio) torque density / precisionbackdrivability, impact tolerance
Fig. 03.1 — Qualitative trade-off. Curves are illustrative, not measured.
Study No. 04

The Body

Walking is now learned more than it is programmed — in simulation, thousands of robots at a time.

The turn came with GPU-resident simulators. Isaac Gym ran physics and learning on one GPU17, and Rudin et al. trained walking policies in minutes of wall-clock time with thousands of parallel robots18. Today Isaac Lab19 and MuJoCo's JAX port MJX with MuJoCo Playground20 carry this forward.

Policies cross to hardware through sim-to-real techniques, the oldest being domain randomization21. Radosavovic et al. deployed a transformer trained entirely in simulation zero-shot on a real humanoid outdoors22. HumanPlus went beyond walking: a humanoid shadowing a person in real time from a single RGB camera, then imitating the skills it collected23.

Robot modelRandomizeParallel RLDeploy on hardwaremeasure the gap, refine the model, repeat
Fig. 04.1 — The sim-to-real loop.

On hardware, the open research platforms are Unitree H1 and G1; Boston Dynamics replaced hydraulic Atlas with an electric Atlas in 2024, and in January 2026 unveiled a product version it describes as having 56 degrees of freedom, with 2026 deployments committed to Hyundai and Google DeepMind24. Whole-body control — legs, torso and arms coordinated while manipulating — is where Figure's Helix 02 post says its newest model is heading, adding a 1 kHz "System 0" for balance and contact25.

Morph's position design target: legs come last (M5). Household value is in the upper body; we would train locomotion in Isaac Lab or MJX only once the hand and arms work.

Study No. 05

The Brain

A vision-language-action model is a language model that learned to answer with motion.

Google's RT-1 tokenized robot actions and trained a transformer on a large fleet dataset26. RT-2 took the next step, co-fine-tuning a web-pretrained VLM to output actions as text tokens, and named the category "vision-language-action"27.

The open lineage followed. Octo is a small transformer policy trained on 800k trajectories28. OpenVLA is a 7B model trained on 970k demonstrations and reported a 16.5% absolute gain over the 55B RT-2-X across 29 tasks, with 7x fewer parameters29; OpenVLA-OFT then showed how fine-tuning choices — action chunking, parallel decoding, continuous actions — change speed and success30.

Physical Intelligence's π0 pairs the PaliGemma VLM with a flow-matching "action expert" producing continuous action chunks31. π0.5 co-trains on heterogeneous data and evaluates cleaning in homes it never saw32. Both are released as open weights in openpi33, alongside the FAST action tokenizer34.

Humanoid-specific models split thinking from acting. NVIDIA's GR00T N1 has 2.2B parameters, 1.34B in its Eagle-2 VLM, with a diffusion-transformer action module running at 120 Hz35. Figure's Helix pairs a 7B VLM at 7–9 Hz with an 80M visuomotor policy at 200 Hz7. Google DeepMind's Gemini Robotics builds a VLA on Gemini 2.036.

Camera + wordsSystem 2 · VLMslow: scene, language, planSystem 1 · action headfast: diffusion / flow / tokensAction chunkJoints Helix: 7B @ 7–9 Hz → 80M @ 200 HzGR00T N1: 1.34B VLM → DiT @ 120 Hzπ0: PaliGemma → flow action expert
Fig. 05.1 — The common shape of a modern VLA. Figures as reported in each source.
ModelSize (reported)Action outputOpen?
RT-1~35MDiscrete tokensCode
RT-2up to 55BText tokensNo
Octo27M / 93MDiffusion headYes
OpenVLA7BDiscrete tokensYes
π0~3BFlow matching, chunksYes (openpi)
GR00T N12.2BFlow-matching DiTYes
Helix7B + 80MContinuous, 200 HzNo
Gemini RoboticsNot disclosed—No

Morph's position design target: we do not train a brain from scratch. We fine-tune open models — openpi (π0 / π0.5) first, OpenVLA-OFT as a comparison — on our own teleoperation data, and publish the results either way (M4).

Study No. 06

Data

There is no internet of robot actions. Every trajectory has to be made.

The largest pooled source is Open X-Embodiment: data from 22 robots across 21 institutions, covering 527 skills37. DROID took a different tack, one hardware rig in many places: 76k trajectories, about 350 hours, 564 scenes and 84 tasks38. Humanoid-specific collections like AgiBot World are now appearing39.

Teleoperation is how most of it is made. ALOHA made bimanual puppeteering cheap and introduced ACT40; Mobile ALOHA put it on wheels and reports that, with 50 demonstrations per task, co-training with static ALOHA data raised success by up to 90%41. UMI removed the robot entirely: a handheld gripper with a camera, deployed later on robots42.

Two other sources scale further. Human video — Ego4D offers 3,670 hours of egocentric footage43 and R3M showed it trains better visual encoders44. And synthetic data — DexMimicGen multiplies a few demos into many in simulation45, part of GR00T N1's data mixture35.

Real robotteleop · ALOHA, DROID, OXESimulationHuman video · web scarce, exactabundant, indirect
Fig. 06.1 — The data pyramid used across recent VLA reports. Qualitative.

Morph's position design target: build an open, LeRobot-compatible teleop rig (M3) and publish every household episode we record, consented and scrubbed of personal information. Tooling: LeRobot.

Study No. 07

Safety & Evaluation

A home robot is judged by the one time it does the wrong thing.

Evaluation starts in simulation. LIBERO defines 130 language-conditioned tasks in four suites46 and is now the default fine-tuning check for VLAs. SimplerEnv builds simulated replicas of real setups so results correlate with real-robot outcomes47. CALVIN tests chains of instructions48, and BEHAVIOR-1K grounds 1,000 household activities in what people say they want robots to do49.

Physical safety has standards. ISO 13482 covers personal care robots50; ISO/TS 15066 gives limits for contact between collaborative industrial robots and people51; it does not formally apply to home robots, and ISO 10218-1:2025 explicitly excludes household consumer products from its scope — a gap in the standards a home humanoid falls into. Semantic safety is newer: DeepMind's ASIMOV benchmark asks whether a model understands which actions are unsafe in context52.

LayerQuestionTool
MechanicalCan it hurt someone by contact?ISO/TS 15066, backdrivable joints
SystemIs the product safe as a care robot?ISO 13482
SkillDoes the policy succeed?LIBERO, SimplerEnv, real trials
JudgementDoes it know what not to do?ASIMOV

Morph's position design target: no unsupervised operation in a home. Every pilot (M6) runs with a person present and a physical stop, and we publish failures alongside successes.

Sources

References

  1. Shadow Robot Company — Dexterous Hand Series. shadowrobot.com
  2. OpenAI et al., "Solving Rubik's Cube with a Robot Hand", 2019. arXiv:1910.07113
  3. Shaw, Agarwal, Pathak, "LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning", RSS 2023. arXiv:2309.06440
  4. Inspire Robots — dexterous hands. inspire-robots.com
  5. Ars Technica, "Tesla unveils its latest humanoid robot, Optimus Gen 2", Dec 2023. arstechnica.com
  6. Cybernews, reporting M. Kovac's post on the Optimus hand, Nov 2024. cybernews.com
  7. Figure AI, "Helix: A Vision-Language-Action Model for Generalist Humanoid Control", 2025. figure.ai
  8. Yuan, Dong, Adelson, "GelSight: High-Resolution Robot Tactile Sensors…", Sensors 2017. mdpi.com
  9. Lambeta et al., "DIGIT", 2020. arXiv:2005.14679
  10. Lambeta et al., "Digitizing Touch with an Artificial Multimodal Fingertip", 2024. arXiv:2411.02479
  11. Bhirangi et al., "ReSkin", 2021. arXiv:2111.00071
  12. Bhirangi et al., "AnySkin", 2024. arXiv:2409.08276
  13. Harmonic Drive LLC — strain wave gearing technology. harmonicdrive.net
  14. Wensing et al., "Proprioceptive Actuator Design in the MIT Cheetah", IEEE T-RO 2017. ieeexplore
  15. Katz, Di Carlo, Kim, "Mini Cheetah", ICRA 2019. ieeexplore
  16. Pratt, Williamson, "Series Elastic Actuators", IROS 1995. ieeexplore
  17. Makoviychuk et al., "Isaac Gym", 2021. arXiv:2108.10470
  18. Rudin et al., "Learning to Walk in Minutes…", CoRL 2021. arXiv:2109.11978
  19. Isaac Lab. github.com/isaac-sim/IsaacLab
  20. Zakka et al., "MuJoCo Playground", 2025. arXiv:2502.08844; MJX docs mujoco.readthedocs.io
  21. Tobin et al., "Domain Randomization…", 2017. arXiv:1703.06907
  22. Radosavovic et al., "Real-World Humanoid Locomotion with Reinforcement Learning", 2023. arXiv:2303.03381
  23. Fu et al., "HumanPlus", 2024. arXiv:2406.10454
  24. Boston Dynamics, "An Electric New Era for Atlas", 2024. bostondynamics.com; product unveiling, Jan 2026, bostondynamics.com
  25. Figure AI, "Introducing Helix 02: Full-Body Autonomy". figure.ai
  26. Brohan et al., "RT-1", 2022. arXiv:2212.06817
  27. Brohan et al., "RT-2", 2023. arXiv:2307.15818
  28. Octo Model Team, "Octo", 2024. arXiv:2405.12213
  29. Kim et al., "OpenVLA", 2024. arXiv:2406.09246
  30. Kim, Finn, Liang, "Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success", 2025. arXiv:2502.19645
  31. Black et al., "π0", 2024. arXiv:2410.24164
  32. Physical Intelligence, "π0.5", 2025. arXiv:2504.16054
  33. openpi. github.com/Physical-Intelligence/openpi
  34. Pertsch et al., "FAST", 2025. arXiv:2501.09747
  35. NVIDIA, "GR00T N1", 2025. arXiv:2503.14734
  36. Gemini Robotics Team, "Gemini Robotics", 2025. arXiv:2503.20020
  37. Open X-Embodiment Collaboration, 2023. arXiv:2310.08864
  38. Khazatsky et al., "DROID", 2024. arXiv:2403.12945
  39. AgiBot World Colosseo, 2025. arXiv:2503.06669
  40. Zhao et al., "Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware" (ALOHA / ACT), 2023. arXiv:2304.13705
  41. Fu, Zhao, Finn, "Mobile ALOHA", 2024. arXiv:2401.02117
  42. Chi et al., "Universal Manipulation Interface", 2024. arXiv:2402.10329
  43. Grauman et al., "Ego4D", 2021. arXiv:2110.07058
  44. Nair et al., "R3M", 2022. arXiv:2203.12601
  45. Jiang et al., "DexMimicGen", 2024. arXiv:2410.24185
  46. Liu et al., "LIBERO", 2023. arXiv:2306.03310
  47. Li et al., "Evaluating Real-World Robot Manipulation Policies in Simulation" (SimplerEnv), 2024. arXiv:2405.05941
  48. Mees et al., "CALVIN", 2021. arXiv:2112.03227
  49. Li et al., "BEHAVIOR-1K", 2024. arXiv:2403.09227
  50. ISO 13482:2014, Robots and robotic devices — Safety requirements for personal care robots. iso.org
  51. ISO/TS 15066:2016, Collaborative robots. iso.org
  52. Sermanet et al., "Generating Robot Constitutions & Benchmarks for Semantic Safety", 2025. arXiv:2503.08663